My Other Publications

  • Journal Special Issues

    Jones, C., Lee, J.H., Leorke, D., Papangelis, K. & Saker, M. (Eds.) (2023). Smart Cities in Transition: Challenges of Participation in Urban Environments. Special Issue of International Journal of Human-Computer Interaction, 39(2). (Table of contents)

    Lammes, S. & Leorke, D. (Eds.) (2020). Games, Play, and the Urban. Special Issue of American Journal of Play, 12(3). (Table of contents)

  • Journal Articles

    Wyatt, D. & Leorke, D. (2024). Playing in the “Third Place”: How Games and Play Are Transforming Public Libraries. Space and Culture, 27(2), 254–273. HTML (abstract only)

    Stevens, Q., Leorke, D., Thai, H.M.H., Innocent, T. & Tolentino, C. (2023). Playful, Portable, Pliable Interventions into Street Spaces: Deploying a “Playful Parklet” Across Melbourne’s Suburbs. Journal of Urban Design, 29(2), 231–251. HTML (open access)

    Alha, K., Koskinen, E., Leorke, D. & Wiik, E. (2023). The Evolution of Pokémon GO: A Survey of Finnish Player Experiences. Journal of Games Criticism, 5(1). HTML (open access)

    Alha, K., Koskinen, E., Leorke, D. & Paavilainen, J. (2023). Augmented Play: An Analysis of Augmented Reality Features in Location-based Games. Convergence: The International Journal of Research into New Media Technologies, 29(2): 342–361. HTML (open access)

    Leorke, D. (2021). Post-casual Play: Affect, Demand and Labour in Digital Games. Digital Culture and Society, 7(1): 53-74. HTML (abstract only)

    Innocent, T. & Leorke, D. (2020). (De)coding the City: Analyzing Urban Play through Wayfinder Live. American Journal of Play, 12(3): 270-304. PDF

    Chia, A., Keogh, B., Leorke, D. & Nicoll, B. (2020). Platformisation in Game Development. Internet Policy Review, 9(4). HTML (open access)

    Wyatt, D., Leorke, D. & McQuire, S. (2020). Pivoting to the Digital Era: State Library Victoria’s Redevelopment. Public Library Quarterly, 40(5): 406-24. PDF

    Leorke, D. & Wood, C. (2019). “Alternative Ways of Being”: Reimagining Locative Media Materiality through Speculative Fiction and Design. Media Theory Journal, 3(2): 63-102. HTML (open access)

    Innocent, T. & Leorke, D. (2019). Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live. Convergence: The International Journal of Research into New Media Technologies, 25(1): 18-39. PDF

    Leorke, D. (2018). Solo Board Gaming: An Analysis of Player Motivations. Analog Game Studies, 5(4). HTML (open access)

    Leorke, D., Wyatt, D. & McQuire, S. (2018). “More Than Just a Library”: Public Libraries in the ‘Smart City’. City, Culture and Society, 15: 37-44. HTML (abstract only)

    Leorke, D. (2017). “Know Your Place”: headmap manifesto and the Vision of Locative Media. Fibreculture Journal, 29. HTML (open access)

    Apperley, T. & Leorke, D. (2013). From the Cybercafé to the Street: The Right to Play in the City. First Monday, 18(11). HTML (open access)

    Jethani, S. & Leorke, D. (2013). Ideology, Obsolescence and Preservation in Digital Mapping and Locative Art. International Communication Gazette, 75 (5/6): 484-501. HTML (abstract only)

    Leorke, D. (2012). Rebranding the Platform: The Limitations of “Platform Studies”. Digital Culture and Education, 4(3): 257-268. PDF

  • Book Chapters

    Innocent, T. & Leorke, D. (2023). Revisiting “the City as Game Board”. In Randl, C. & Lasansky, D. M. (Eds.) Playing Place: Board Games, Popular Culture, Space (pp164-9). MIT Press.

    Leorke, D. & Owens, M. (2020). Introduction: Connecting Games, Play and Urban Discourse. In D. Leorke & M. Owens (Eds.), Games and Play in the Creative, Smart & Ecological City (pp. 1-24). Routledge.

    Leorke, D. (2020). Games, Play and Playfulness in the 'Creative City': A Brief Overview. In D. Leorke & M. Owens (Eds.), Games and Play in the Creative, Smart & Ecological City (pp. 27-36). Routledge.

    Ramírez-Moreno, C. & Leorke, D. (2020). Promoting Yokosuka through Videogame Tourism: The Shenmue Sacred Spot Guide Map. In D. Leorke & M. Owens (Eds.), Games and Play in the Creative, Smart & Ecological City (pp. 37-63). Routledge. PDF (open access)

    Leorke, D. (2019). Reappropriating, Reconfiguring and Augmenting the Smart City through Play. In A. Nijholt (Ed.), Making Smart Cities More Playable: Exploring Playable Cities (pp. 51-70). Springer. HTML (abstract only)

    Koskinen, E., Leorke, D., Alha, K. & Paavilainen, J. (2019). Player Experiences in Location-based Games: Memorable Moments with Pokémon Go. In V. Geroimenko (Ed.), Augmented Reality Games I: Understanding the Phenomenon of Pokémon Go (pp. 95-116). Springer. HTML (abstract only)

    Leorke, D. (2014). Location-based Gaming Apps and the Commercialization of Locative Media. In A. de Souza e Silva & M. Sheller (Eds.), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (pp. 132-48). Routledge. PDF

  • Conference Papers

    Chien, L., Koskinen, E., Leorke, D., Nummenmaa, T. & Peltonen, J. (2021). The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research. In Brooks, A., Brooks, E. I. & Jonathan, D. (Eds.), Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020 Proceedings (pp. 160-79). Springer. HTML (abstract only)

    Koskinen, E., Alha, K., Leorke, D. & Paavilainen, J. (2019). Middle-aged Players’ Memorable Experiences with Pokémon GO. DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference. PDF

    Leorke, D. (2016). Challenging Times: The City of Geelong’s Nascent ‘Smart City’ Strategy. In S. Sparke & G. Cairns (Eds.), AMPS Proceedings Series 6: Digital Cultural Ecology and the Medium Sized City (pp. 32-41). PDF

  • Book Reviews & Interviews

    Leorke, D. (2020). Pervasive Games Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern. American Journal of Play, 12(3): 259-269. PDF

    Leorke, D. & Jethani, S. (2015). “Exercises in the History of Ideas”: An Interview with Stuart Elden. Theory, Culture and Society (blog). HTML (open access)

    Leorke, D. (2015). The Struggle to Reclaim the City: An Interview with Michael Sorkin. Space & Culture, 18(1): 98-105. PDF

    Leorke, D. (2014). Book Review: No Fixed Abode by Marc Augé. Society and Space (blog). HTML (open access)

    Leorke, D. (2012). Book Review: Gameplay Mode: War, Simulation, and Technoculture by Patrick Crogan. Media International Australia, 145: 167.

    Leorke, D. (2012). Book Review: Noise Channels: Glitch and Error in Digital Culture by Peter Krapp. Westminster Papers in Communication and Culture, 9(1): 171-178. PDF

    Leorke, D. (2009). Power, Mobility, and Diaspora in the Global City: An Interview with Saskia Sassen. PLATFORM: Journal of Media and Communication, 1(1). PDF

  • Mainstream Media Writing & Appearances

    Guest posts for the Play About Place blog 2022-present.

    Interview with Dale Leorke about Urban Play”. Playopolis Podcast. 9 Jul, 2021 [starts at 27:32].

    Play About Place blogApolitical. 21 December, 2018.

    Technology Hasn’t Killed Libraries – It’s Inspired Them to Transform and Stay Relevant”. The Conversation. 19 August, 2018 [with Danielle Wyatt].

    Interview: NYU and Zynga’s Frank Lantz on Games in the Real World”. Crikey: Game On blog. 13 Sep, 2012.

    Ideology and Industry: The Art of Videogames Exhibition at Washington’s Smithsonian Museum”. Crikey: Game On blog. 23 Mar, 2012.

    A New Media Rip and Roll Revolution”. ABC The Drum. 2 Jun, 2011.